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NeoForge vs Fabric: Which Loader to Install, Version by Version

NeoForge vs Fabric has no single winner, because the answer flips with the Minecraft version: on 1.21.1, Modrinth lists 21,276 mods for NeoForge and 19,514 for Fabric, but on 1.21.11 the same search returns 8,094 for NeoForge against 17,848 for Fabric.

Those figures come from Modrinth's public search API, read on 13 October 2026, and they are the most useful thing on this page. They tell you that the two loaders are not ranked on one ladder. NeoForge has a deep pool on one particular version that a lot of modders settled on, while Fabric has a broad pool on nearly every release, including the newest ones.

Below: where each loader came from, the full count table, what the performance mods say about each loader, whether you can run both, and a version-by-version recommendation. Choosing between the original Forge and Fabric instead? Our Forge vs Fabric comparison covers that older question.

Where NeoForge and Fabric came from, and what each one asks you to install

NeoForge is younger than most players assume. According to a post on neoforged.net dated 13 July 2023, the Discord server formerly known as Forgecord was rebranded on 12 July 2023 as a new project called NeoForged, and at the same time the NeoForged GitHub organisation forked the original Minecraft Forge project. The post, written by cpw, one of the people behind the move, states that almost all of the original Forge team joined the new project. In other words, NeoForge is not a newcomer competing with Forge's ecosystem; it is that ecosystem's development team continuing under a new name.

The first NeoForge release announcement on neoforged.net covers NeoForge 20.2 for Minecraft 1.20.2, posted on 30 October 2023. For 1.20.1, the project published builds under its old Forge artifact name: NeoForged's Maven repository lists them as net.neoforged:forge with version numbers like 1.20.1-47.1.106. From 1.20.2 onward the artifact is called neoforge and the version number tracks the Minecraft version, so NeoForge 21.1 is for 1.21.1 and NeoForge 21.11 is for 1.21.11. With Minecraft's move to 26.x numbering, NeoForge's own 26.1 announcement explains that versions now have four parts: the first three identify the Minecraft version and the last one is the NeoForge build, with a -beta suffix while breaking changes are still allowed.

Fabric describes itself on fabricmc.net as 'a modular, lightweight mod loader for Minecraft'. The important word for players is modular. The loader on its own is, in Fabric's own words, 'the bare minimum', and the site tells you to combine it with Fabric API, which must be placed in the mods folder like any other mod. Most Fabric mods list Fabric API as a dependency, so in practice installing Fabric means installing two things: the loader through the installer, and the Fabric API jar alongside your mods. NeoForge has no equivalent split; its hooks are part of the loader itself.

Version coverage is where the two differ most. Fabric's metadata service lists 48 stable Minecraft releases with Fabric support, running from 1.14 to 26.3, and Fabric's blog has a 'Fabric for Minecraft' post for every major release in between. NeoForge's coverage starts at 1.20.1 and runs to 26.3; there is no NeoForge for 1.19, 1.18 or 1.16, and there never will be, because the project did not exist when those versions were current. If the version you want to play is older than 1.20.1, the comparison is over before it starts: your options are Fabric or the original Forge.

How many mods each loader has on each version

The table below is a set of searches we ran against the Modrinth API, filtering for projects of type 'mod' that declare a given loader and a given Minecraft version. It counts what mod authors have tagged their uploads with, which is the same information Modrinth's own filters use when you browse the site.

Two patterns stand out. The first is 1.21.1, the only version in the table where NeoForge has more mods than Fabric. That fits what NeoForge's maintainers wrote when 26.1 arrived: the 26.1 release post described 1.21.1 as the version that 26.1 was likely to replace as 'the next stable modding version', and flagged that as the author's own educated guess rather than an official statement. A version that modders treat as the long-term stopping point collects ports, and NeoForge's count on 1.21.1 reflects that.

The second pattern is everything after 1.21.1. On 1.21.11, 26.1.2 and 26.3, Fabric's count is the larger one every time. 26.3 had been out for less than a month when we read these numbers (Modrinth records its release as 15 September 2026), so both columns on that row are still filling in. The low NeoForge figure on 1.20.1 has a different cause: that version predates NeoForge's own numbering, and the large back catalogue for 1.20.1 is mostly tagged as Forge rather than NeoForge. Modrinth returned 25,151 Forge-tagged mods for 1.20.1, and some of those load on NeoForge's 1.20.1 builds, but the tags alone cannot tell you which ones.

Minecraft versionNeoForge modsFabric modsLarger pool
1.20.15,07417,661Fabric
1.21.121,27619,514NeoForge
1.21.118,09417,848Fabric
26.1.27,95613,025Fabric
26.34,1037,335Fabric
Mods on Modrinth declaring each loader, by Minecraft version. Source: Modrinth API, read 2026-10-13. A mod that ships for both loaders is counted in both columns, so the columns must not be added together.

Performance: the loader matters less than the mods you add

Searches for 'fabric vs neoforge performance' usually expect one loader to be the fast one. The loaders' own pages do not make that claim about each other, and we will not put a frame-rate figure on it, because no benchmark exists that we can cite. What can be checked is where the performance mods are available, and how their authors describe them.

On Modrinth, Sodium, Lithium and Iris all list the same three loaders: Fabric, NeoForge and Quilt. Sodium's author describes it as 'a high-performance rendering engine replacement for Minecraft, which greatly improves frame rates and reduces micro-stutter'. Lithium's description is 'no-compromises game logic optimization mod, useful for both single-player games and multi-player servers'. Iris is 'a modern shader pack loader for Minecraft intended to be compatible with existing OptiFine shader packs'. All three had published builds for 26.3 on both Fabric and NeoForge when we checked, and Sodium's 26.3 builds were labelled alpha on both loaders, so the newest version is equally early on either side.

That changes the shape of the question. A few years ago, choosing the Forge lineage often meant giving up the best rendering mods or relying on unofficial ports. Today the same three projects publish for both loaders directly, so a NeoForge player and a Fabric player on the same version can install the same performance stack from the same authors. Whatever difference remains comes from the rest of your mod list, not from the loader name at the top of the launcher.

If you want to know which setup runs better on your own machine, measure it. Build one profile per loader with the same version and the same performance mods, load the same world, and compare the frame counter on the F3 screen in the same spot. That gives you a number that applies to your own hardware.

Can you run NeoForge and Fabric at the same time?

Not natively. A Minecraft profile runs one loader, and a Fabric mod's jar contains Fabric-specific entry points that NeoForge does not recognise on its own. Dropping a mix of Fabric and NeoForge jars into one mods folder does not give you both sets of mods.

The one real exception is Sinytra Connector. Its authors describe it as 'a translation/compatibility layer that allows running Fabric mods on NeoForge', built so that players can 'play all their favourite mods in one modpack'. It works in that one direction only: Fabric mods on NeoForge, not NeoForge mods on Fabric. You install NeoForge, add Connector and its dependency Forgified Fabric API (described on Modrinth as 'Fabric API implemented on top of NeoForge'), and then drop Fabric mods into the mods folder. Connector has passed 26 million downloads on Modrinth.

It is, however, explicitly unfinished, and its authors are clear about the limits. Every Connector release on Modrinth is labelled beta. Its FAQ names 1.21.1 as the primary supported version that receives new fixes and compatibility improvements, calls 1.20.1 a long-term-support version that gets critical bug fixes but no compatibility fixes, and says backports to versions older than 1.20.1 are not planned. The project's home page also lists support for Fabric-exclusive mods released for 26.1.2, where its latest test build, 3.0.0-beta.6, was released on 15 August 2026. The limits the authors themselves list are:

  • Some functionality 'may work slightly different than expected', caused by interactions between Fabric mods, Mixins, patched NeoForge code and other mods.
  • Mods with separate codebases per loader, rather than shared multiloader code, tend to have worse compatibility and can fail with ClassNotFoundException or AbstractMethodError errors.
  • Hybrid servers such as Mohist, Magma and Arclight are not supported, and neither are mobile launchers such as Pojav and FoldCraft.
  • OptiFine is not compatible; the authors point to alternatives instead.
  • For better compatibility with libraries such as REI, EMI and TR Energy, they recommend also installing Connector Extras.
  • Problems with a Fabric mod running through Connector should be reported to Connector, not to that mod's author.

NeoForge or Fabric for 1.21, 1.21.11 and the 26.x releases

The count table turns the choice into a version question, and most people already know which version they want. Work from the version, then from your mod list, and the loader usually picks itself.

On 1.21.1, NeoForge is a strong default. It has the larger pool on that version, NeoForge's maintainers treated 1.21.1 as the long-term modding version, and Connector is primarily supported there if you need a Fabric-only mod alongside your NeoForge mods. Large content mods that add machines, magic systems or new dimensions are the main reason people pick this combination.

On 1.21.11 and the 26.x releases, Fabric has the larger pool on every version we checked, and Fabric's blog posted its 26.3 announcement on 15 September 2026, the day Modrinth records 26.3 as released. NeoForge is not absent here: its Maven repository listed 76 builds for 26.3 on the day we checked, with the latest, 26.3.0.76, carrying no beta suffix. If the specific mods you want are on NeoForge for these versions, that is a perfectly sound choice. Note too that NeoForge's 26.1 post states Minecraft now uses Java 25, which affects anyone running the loader installers or a server by hand.

On anything older than 1.20.1, NeoForge is not an option, and the decision is Fabric or the original Forge. On 1.20.1 itself, NeoForge builds exist but most of the catalogue is tagged for Forge, so check each mod's page.

Whatever the version, the most reliable method is the one that ignores the comparison entirely. Write down the four or five mods you most want, open each one's Modrinth page, and note which loaders it lists for your version. If they agree, you are done. If they split, decide which mods matter most, or use Connector on NeoForge for a Fabric-only mod or two and accept that it is still in beta. If you are following a modpack, install the loader the pack names and skip the whole decision.

  1. Pick your Minecraft version first.
  2. List the mods you cannot do without and check the loaders each one supports on that version.
  3. If they all share a loader, install that one.
  4. If one or two are Fabric-only and the rest are NeoForge, consider NeoForge plus Sinytra Connector, after checking those mods on Connector's compatibility page.
  5. If you only want performance and shaders, either loader works: Sodium, Lithium and Iris publish for both.

Questions people actually ask

Which is better, NeoForge or Fabric?
Neither is better across the board; it depends on your version. On Modrinth, NeoForge has more mods on 1.21.1 (21,276 against 19,514), while Fabric has more on 1.20.1, 1.21.11, 26.1.2 and 26.3. Pick the version first, then the loader your must-have mods support.
Can I use NeoForge and Fabric at the same time?
Not in one profile natively. The exception is Sinytra Connector, which runs Fabric mods on NeoForge (not the reverse) together with Forgified Fabric API. Its releases are all labelled beta and its authors note that some mods behave differently or fail, so check each mod first. You can always keep one NeoForge profile and one Fabric profile side by side.
Is Fabric faster than NeoForge?
There is no benchmark we can cite that settles it, and the main performance mods are on both: Sodium, Lithium and Iris all publish NeoForge and Fabric builds. Build one profile on each with the same mods and compare the F3 frame counter on your own machine.
Should I use NeoForge or Fabric for 1.21.1?
NeoForge is the stronger default on 1.21.1. It has the larger mod count there, NeoForge's maintainers described 1.21.1 as the long-term modding version, and Sinytra Connector names 1.21.1 as its primary supported version if you need a Fabric-only mod too.
Do Fabric mods work on NeoForge?
Not by themselves. With Sinytra Connector and Forgified Fabric API installed on NeoForge, many Fabric mods can load, but compatibility is mod by mod. Connector's site has a search box and automated test results showing which mods work.
Does NeoForge support Minecraft 26.3?
Yes. NeoForged's Maven repository listed 76 NeoForge builds for 26.3 on 13 October 2026, the latest being 26.3.0.76 without a beta suffix. Modrinth already showed 4,103 mods tagged NeoForge for 26.3 on the same day.
Do I need Fabric API to use Fabric?
For most mods, yes. Fabric's own site calls the loader 'the bare minimum' and says to combine it with Fabric API, which goes in the mods folder like any other mod. NeoForge does not need a separate API jar.

Sources & further reading

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Sukie, editor of How to Mod Minecraft

Sukie · Editor

Sukie runs How to Mod Minecraft. She writes and edits every guide on the site, works through each install path herself before publishing, and rewrites anything that turns out to be wrong. The focus here is narrow on purpose: getting mods, loaders and modded servers working without wading through forum threads.

About this site · How guides are checked · Last updated October 20, 2026

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